DreadBall season two introduces four new teams as well as new mechanics and MVPs.
-
Chromium Chargers
-
Z'zor Locust City Chiefs
-
Judwan Pelgar Mystics
-
Void Sirens
The Chromium Chargers are a team of robots. Each player can transform from a jack to a striker or guard. They are a jack of all trades team like the Trontek 29ers.
The Locust City Cheifs have average jacks like Corporation. They also have strong guards like the orx and fast strikers like the Veer-Myn. The ability to take a wide range of playrs is balanced by the fact that they are expensive and not many of them can be taken.
The Pelgar Mystics are pacifists. They lack both guards and jacks. However, they are excelent strikers, as they are fast and quick. They are also able to distract their opponents, forcing them to move.
The Void Sirens are an all female dreadball team. They have similar stats to the Trontek 29ers, but also have the running interference.
The third expansion is DreadBall Ultimate. This expands the game so that upto six players can play. It also includes new giant players and four new teams.
-
Asterian Shan-Meeg Starhawks
-
Nameless Kalimarin Ancients
-
Teraton Ukomo Avalanchers
-
Zee Koeputki Kolossals
The Starhawks are a fast team that plays dirty. Their favorite trick is to take a dive to cause the opponent to end their turn, and then to run the field and score.
Kalimarin Ancients are a highly specialized team. They have no jacks. Their strikers are fast and equal to any human. They have two types of guards. One crushes oppoents with its massive claws. The other has tentacles that make it difficult for opposing players.
Like the Orx, the Terratons also lack strikers. As one would expect they are strong. They also have the ability to teleport short distances. In many ways they are similar to the Midgard Delvers. They move slightly farther, but cost more and do not begin with any coaching dice or event cards.
The Zees are a team of jacks. They are quick and numerous. They also have a special ability that lets several players move at once. However, they are not very skilled players and are not strong, and thus rely on stealing the ball and other monkey business to win games. The deficits in their skills are also mitigated by obtaining extra coaching dice on each rush.