Virtual Toy Chest's
HeroScape Armies





400 Point Armies

Agent Carr
Sgt. Drake Alexander
Krav Maga Agents
Raelin the Kyrie Warrior

This is a fairly well rounded force. Sgt. Drake and Agent Carr provide lot of hand to hand offense. The Krav Maga Agents and Agent Carr provide long range fire power. Raelin and the Krav Maga Agents provide movement. Raelin boosts defense. With Raelin supporting the Agents they are almost impervious to ranged attack.

Raelin could be exchanged for Ne-Gok-Sa, Zettian Guards, or Izumi Samurai.

Agent Carr
Sgt. Drake Alexander
Raelin the Kyrie Warrior
Izumi Samurai
Tarn Viking Warriors

This force trades off the long range attacks of the previous army for a greater number of troops. The combination of Raelin and the Izumi Samurai is quite strong. They can effectively tie up almost any character, and will eventually wear them down. The Tarn Vikings are also very good troops, although they are a bit slow.

Agent Carr
Deathwalker 9000
Raelin
Izumi Samurai

The Deathwalker and Samurai with Raelin are very quite difficult to destroy. Try to exchange your Drake for your oppoents highest attacking model. Through a war of attrition the Samurai and Deathwalker should be victorious.

Agent Carr can be exchanged for Sgt. Drake. If you use Agent Carr, the Samurai can be exchanged for Zettian Guards. Raelin may be exchanged for Finn to boost Drake's attack.


Agent Carr
Sgt. Drake Alexander
Deathwalker 9000
Tarn Viking Warriors

The key to using this force is to use the Vikings, and to a lesser extent Agent Carr and Sgt. Drake to eliminate their opponents Sgt. Drake and Agent Carr. Without those key figures your opponent will have great difficulty in destroying your Deathwalker 9000. One of the weaknesses of this force is that it lacks mobility.

Agent Carr
Deathwalker 9000
Krav Maga Agents
Izumi Samurai

This army has lots of ranged firepower. The Izumi Samurai may be used to delay parts of your opponents force, leaving them open to ranged attacks.

Agent Carr
Grimnak
Krav Maga Agents
Raelin the Kyrie Warrior

The Krav Maga Agents and Raelin should be able to take a high point and rain down pain. Agent Carr and Grimnak can attack large enemy groups that advance towards the Agents.

Agent Carr
Sgt. Drake Alexander
Grimnak
Izumi Samurai

Use the Samurai as cover to protect other characters. Finish off the opposition with the overwhelming attack of Agent Carr, Sgt. Drake, and Grimnak.

The Izumi Samurai may be exchanged for Zettian Guards


Agent Carr
Sgt. Drake Alexander
Airborne Elite
Zettian Guards

Deploy the G.I.s on remote parts of the battlefield. This forces an opponent to chase each one of them down. Use the Zettian guards to cover the advance of Agent Carr. Sgt. Drake can advance on his own, or with Agent Carr. They are most effective when they can attack together.
The Zettian Guards may be exchanged for Raelin or Samurai.


Sgt. Drake Alexander
Grimnak
Finn the Viking Champion
Izumi Samurai

Use Finn to boost the Samurais' attacks. This makes them quite formidible as both attackers and defenders. Use the Samurai to cover the advance of Grimnak. Drake can finish off what is left.





300 Point Armies

Agent Carr
Deathwalker 9000
Izumi Samurai

As per usual use the samurai and Agent Carr to disable your opponents threats to the Deathwalker. Slowly mop up with your remaining pieces.

Sgt. Drake Alexander
Tarn Viking Warriors
Izumi Samurai
Raelin the Kyrie Warrior

Use Raelin in combination with the Samurai. Have drake follow the Vikings. Drake should provide the final blow, and not get bogged down in a prolonged combat.

Agent Carr
Tarn Viking Warriors
Izumi Samurai
Marro Warriors

This army has lots of toops. The objective is to swarm your opponent. This way even if you do not attack first, you will be able to attack many more times than your opponent. The biggest threat to this force is Grimnak. You would want to try to attack it first.



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