Virtual Toy Chest's
Warhammer 40K
Necron Archive
Necron Overview
The Necrons are an elite force that focuses on ranged combat.
They have several special rules. The most important of these is
We'll Be Back, which effectivly gives the models another save. To
help counterbalance this, a Necron force will Phase Out, and
leave the battlefield if too many of your Necrons die.
Here are some pics of the old Necrons just in time for the new codex.
Necron Lord
Necron Warriors
Necron Immortals
Necron Flayed Ones
Necron Destroyers
Necron Heavy Destroyers
Necron Wraiths
Necron Tomb Spiders
Necron Tomb Swarms
Night Bringer
The following information applies to the old codex.
HQ
Necron Lord
Every force will include a Necron Lord, so the question is not if you should take him, but rather how you should equip him.
So many people ended up taking the Resurrection Orb that they ended up sculpting a model with one in his hand.
It is a powerful item that allows you to take We'll Be Back rolls even if you are hit by weapons that would insta kill you.
The Resurrection Orb is useful regardless of other items that you give your lord.
Another popular upgrade is the Veil of Darkness which lets you teleport the lord and a squad that is near him.
An army list that makes use of this upgrade is called The Flying Circus because the Lord and his retinue fly around the battlefield.
Gaze of Flame helps protect the lord by reducing the number of attacks an enemy unit that is charging him recieves.
It can also be used offensively, as it reduces enemy leadership if the Lord's unit wins combat.
Lightning Field is best used in combination with Scarab swarms and a Destroyer Body.
Each time the swarms take damage in hand to hand combat, the lightning field zaps your foes.
The Destroyer Body helps the lord keep up with the Scarabs.
Night Bringer
This model looks so cool.
It can also kill a bunch of troops in hand to hand combat.
In fact, the Night Bringer is arguably the most powerful monstrous creature in the game.
However, he still costs a whole lot of points.
Necrons are very expensive and thus points are hard to spare for such an expensive character.
Deciever
This model is very difficult to fit into a Necron force because
of his high points cost. In 3000+ point games you may be able to
find a place for him, but there may still be better things on
which to spend the points.
Elites
Immortal
These guys are usually used as the Lord's personal retinue. Most
people take squads of 5 to 10 models. They are tougher than
Necron Warriors and also have assault weapons which makes them
much more manuverable. They are the only troops that can be
teleported with the Veil of Darkness.
Flayed One
These are one of the Necrons three close combat options (the
other ones being Wraiths, and the Night Bringer.) They function
well as a counter assault unit. Their Terrifying Visage ability
makes enemy models hit on 6s if they fail the test.
Pariah
Without a doubt, Pariahs are the most maligned troops in the
Necron army. The first reason for this is their cost. They are
twice as expensive as a Necron Warrior. Secondly, they are not
Necrons. Thus they are denied We'll Be Back rolls and they do not
count towards your Phase Out total. However, they do have some up
sides. Their Soulless ability reduces the enemies leadership to 7.
Their Psychic Abomination ability cripples enemy Psykers. They have warscythes that ignore ALL saving throws, and have a good chance of penetrating vehicles armor.
They also have slightly higher strength and initiave than Immortals.
Troops
Necron Warrior
In many respects Necron Warriors are like Space Marines with
better guns and armor saves. Take them in large numbers so that
your army does not phase out. Their great weakness is hand to
hand combat, as they do not have that many attacks, and they have
low initiative.
Fast Attack
Destroyer
These provide the long range fire support that is needed in every
Necron force. They also have the mobility to avoid combat.
Without them, the enemy would reach your lines in greater numbers
and overrun your army.
Wraith
These are the Necrons third close combat option. Although they
are more than twice as expensive as Flayed Ones, they move fast
and pack a punch. They also have an invulvernable save and high
initiative. This makes them ideal for taking on characters. Make
sure that you take a unit of 3.
Scarab
Point for point these are the cheapest troops in a Necron force.
If for no other reason than that, every army should field some.
They are essential to help tie up key enemy units, while your
Warriors do their magic.
Heavy Support
Heavy Destroyer
These Destroyers are equipped with the powerful Heavy Gauss
Cannon. It is the weapon of choice to melt through armor.
However, it only has one shot per turn, versus the three that
regular Destroyers have. In general you are better off playing
with more regular Destroyers.
Monolith
These are totally indispensable. Take at least one. Not only can
they kill enemy troops, but they can teleport your troops to
safety. A rules loophole also lets you take an additional We'll
Be Back roll on units that you teleport with the Monolith. Oh,
and did I mention they are really hard to kill.
Tomb Spider
Every army has units that just aren't up to snuff. For the Necron
Force, the Tomb Spider is such a unit. It is tough, but just does
not have the other stats to make it very useful. It goes without
saying that it is not worth taking the Particle Projector, as it
probably won't hit. Its bright spots are that it is a monstrous
creature, that it can repair Destroyers, and that it can make
Scarabs. As a Monstrous Creature is counts as 10 models in hand
to hand combat. It also ignores armor saves. Repairing Destroyers
is nice, as it gives you an option other than We'll Be Back. This
lets you field single units of Destroyers.
Sample 1500 point army list
Necron Lord with Resurrection Orb 2 Monoliths 30 Necron Warriors
Destroyers Scarabs
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