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Warhammer 40K
Necron Archive


Necron Overview
The Necrons are an elite force that focuses on ranged combat. They have several special rules. The most important of these is We'll Be Back, which effectivly gives the models another save. To help counterbalance this, a Necron force will Phase Out, and leave the battlefield if too many of your Necrons die.


Here are some pics of the old Necrons just in time for the new codex.

Necron Lord
Warhammer 40k NecronsNecron Lord

Warhammer 40k Necrons Necron Lord

Necron Warriors Warhammer 40k Necrons Necron Warriors

Warhammer 40k Necrons Necron Warriors

Warhammer 40k Necrons Necron Warriors

Necron Immortals Warhammer 40k Necrons Necron Immortals

Warhammer 40k Necrons Necron Immortals

Warhammer 40k Necrons Necron Immortals

Warhammer 40k Necrons Necron Immortals

Warhammer 40k Necrons Necron Immortals

Warhammer 40k Necrons Necron Immortals

Necron Flayed Ones Warhammer 40k Necrons Necron Flayed Ones

Warhammer 40k Necrons Necron Flayed Ones

Necron Destroyers Warhammer 40k Necrons Necron Destroyers

Warhammer 40k Necrons Necron Destroyers

Necron Heavy Destroyers Warhammer 40k Necrons Necron Heavy Destroyers

Warhammer 40k Necrons Necron Heavy Destroyers

Necron Wraiths Warhammer 40k Necrons Necron Wraiths

Warhammer 40k Necrons Necron Wraiths

Necron Tomb Spiders Warhammer 40k Necrons Necron Tomb Spiders

Warhammer 40k Necrons Necron Tomb Spiders

Necron Tomb Swarms Warhammer 40k Necrons Necron Tomb Swarms

Warhammer 40k Necrons Necron Tomb Swarms

Night Bringer Warhammer 40k Necrons Night Bringer

Warhammer 40k Necrons Night Bringer

The following information applies to the old codex.

HQ
Necron Lord
Every force will include a Necron Lord, so the question is not if you should take him, but rather how you should equip him. So many people ended up taking the Resurrection Orb that they ended up sculpting a model with one in his hand. It is a powerful item that allows you to take We'll Be Back rolls even if you are hit by weapons that would insta kill you. The Resurrection Orb is useful regardless of other items that you give your lord.

Another popular upgrade is the Veil of Darkness which lets you teleport the lord and a squad that is near him. An army list that makes use of this upgrade is called The Flying Circus because the Lord and his retinue fly around the battlefield.


Gaze of Flame helps protect the lord by reducing the number of attacks an enemy unit that is charging him recieves. It can also be used offensively, as it reduces enemy leadership if the Lord's unit wins combat.

Lightning Field is best used in combination with Scarab swarms and a Destroyer Body. Each time the swarms take damage in hand to hand combat, the lightning field zaps your foes. The Destroyer Body helps the lord keep up with the Scarabs.


Night Bringer
This model looks so cool. It can also kill a bunch of troops in hand to hand combat. In fact, the Night Bringer is arguably the most powerful monstrous creature in the game. However, he still costs a whole lot of points. Necrons are very expensive and thus points are hard to spare for such an expensive character.

Deciever
This model is very difficult to fit into a Necron force because of his high points cost. In 3000+ point games you may be able to find a place for him, but there may still be better things on which to spend the points.



Elites

Immortal
These guys are usually used as the Lord's personal retinue. Most people take squads of 5 to 10 models. They are tougher than Necron Warriors and also have assault weapons which makes them much more manuverable. They are the only troops that can be teleported with the Veil of Darkness.

Flayed One
These are one of the Necrons three close combat options (the other ones being Wraiths, and the Night Bringer.) They function well as a counter assault unit. Their Terrifying Visage ability makes enemy models hit on 6s if they fail the test.

Pariah
Without a doubt, Pariahs are the most maligned troops in the Necron army. The first reason for this is their cost. They are twice as expensive as a Necron Warrior. Secondly, they are not Necrons. Thus they are denied We'll Be Back rolls and they do not count towards your Phase Out total. However, they do have some up sides. Their Soulless ability reduces the enemies leadership to 7. Their Psychic Abomination ability cripples enemy Psykers. They have warscythes that ignore ALL saving throws, and have a good chance of penetrating vehicles armor. They also have slightly higher strength and initiave than Immortals.



Troops
Necron Warrior
In many respects Necron Warriors are like Space Marines with better guns and armor saves. Take them in large numbers so that your army does not phase out. Their great weakness is hand to hand combat, as they do not have that many attacks, and they have low initiative.



Fast Attack

Destroyer
These provide the long range fire support that is needed in every Necron force. They also have the mobility to avoid combat. Without them, the enemy would reach your lines in greater numbers and overrun your army.

Wraith
These are the Necrons third close combat option. Although they are more than twice as expensive as Flayed Ones, they move fast and pack a punch. They also have an invulvernable save and high initiative. This makes them ideal for taking on characters. Make sure that you take a unit of 3.

Scarab
Point for point these are the cheapest troops in a Necron force. If for no other reason than that, every army should field some. They are essential to help tie up key enemy units, while your Warriors do their magic.



Heavy Support

Heavy Destroyer
These Destroyers are equipped with the powerful Heavy Gauss Cannon. It is the weapon of choice to melt through armor. However, it only has one shot per turn, versus the three that regular Destroyers have. In general you are better off playing with more regular Destroyers.

Monolith
These are totally indispensable. Take at least one. Not only can they kill enemy troops, but they can teleport your troops to safety. A rules loophole also lets you take an additional We'll Be Back roll on units that you teleport with the Monolith. Oh, and did I mention they are really hard to kill.



Tomb Spider
Every army has units that just aren't up to snuff. For the Necron Force, the Tomb Spider is such a unit. It is tough, but just does not have the other stats to make it very useful. It goes without saying that it is not worth taking the Particle Projector, as it probably won't hit. Its bright spots are that it is a monstrous creature, that it can repair Destroyers, and that it can make Scarabs. As a Monstrous Creature is counts as 10 models in hand to hand combat. It also ignores armor saves. Repairing Destroyers is nice, as it gives you an option other than We'll Be Back. This lets you field single units of Destroyers.



Sample 1500 point army list

Necron Lord with Resurrection Orb 2 Monoliths 30 Necron Warriors Destroyers Scarabs








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